We get the most intensive dungeon we’ve explored so far in the campaign.
Read moreDragonlance: Shadows of the Dragon Queen Part 13: Into the Shadowfell
We explore our first 2 areas of the Northern Wastes.
Read moreDragonlance: Shadows of the Dragon Queen Part 12: Northwest Passage
We kick off chapter 5 with a very role-play-heavy session.
Read moreCampaign Diary: Dragonlance Shadow of the Dragon Queen – Part 2
I cover chapter 4 of the adventure, including a few of the difficulties of our first dungeon exploration.
Vlog: Why JTRPGs Are Great
With the crowdfunding campaign for an English Language release of Sword World 2.5, I get into why Japanese Tabletop RPGs (or JTRPGs) might be the thing that’s just right for your tabletop group.
Dragonlance: Shadows of the Dragon Queen Part 11: Sabbath Bloody Sabbath
We’ve reached the end of Chapter 4.
Read moreDragonlance: Shadows of the Dragon Queen Part 10: War Pigs
We’re approaching the end of the chapter, and the pace is picking up.
Read moreDragonlance: Shadows of the Dragon Queen Part 9: Dragonnels of Wheelwatch
This session was tied up with one big adventure and fight, but it was one hell of a fight.
Read moreExplainer: New New White Wolf
Paradox Interactive is bringing back White Wolf Games again – let’s talk about why there is an “again”.
Dragonlance: Shadows of the Dragon Queen Part 8: Foraging Party
Another moderately short session, but things will be picking up soon.
Read moreDragonlance: Shadows of the Dragon Queen Part 7: Coming Out Of The Woodwork
This was a slightly shorter session this time, as we’re in more of a general development section of the chapter.
Read moreDragonlance: Shadows of the Dragon Queen Part 6: No Longer “Tacti-cool”
We had a bit of a more role-play heavy chapter this time, somewhat related to some technical difficulties.
Read moreCampaign Diary: Dragonlance Shadow of the Dragon Queen – Part 1
I’ve been running Shadow of the Dragon Queen for my D&D Group – so I’m going to discuss the first part of the adventure, including how it went when I ran it.
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Dragonlance: Shadows of the Dragon Queen Part 5: Kaboom!
This session we finished up the first chapter, along with moving into a little bit of the next with some role-play.
Read moreDragonlance: Shadows of the Dragon Queen Part 4: Rearguard Action
This was then we din’t quite get through the big string of fights that mark the end of this first chapter. We also got a new player (and thus a new character) in the party.
Read moreStar Trek Adventures RPG Character Race: The Abh
Basically, since I watched Crest of the Stars & Banner of the Stars, I’d been thinking about how I’d incorporate the Abh into the various Star Trek RPGs. After a bunch of thought, I’ve figured out some of how to do it… and I commissioned some art to go with it from Kimberly Odessa! I’ll be focusing on the Modiphius Star Trek Adventures rules – for this post, and I’ll do write-ups for Decipher Trek and LUG Trek later, since I have the books for those as well.
Read moreBook Review: Monsters, Aliens, and Holes in the Ground
If you know anything about me at all, I have a passion for the history of tabletop roleplaying. One of the books that helped stoke my interest was the book Heroic Worlds, which I read when I was in middle school. That book was a high level overview of the roleplaying game books that were on the market at the time – like the tabletop RPG equivalent of all those Leonard Maltin books giving an overview, one-to-two sentence of a film’s plot, and a one-to-two sentence review combined with a score. Monsters, Aliens, and Holes in the Ground provides a more close in view, covering a selection of RPG books from each decade of RPG history to date, with more involved looks at the various games.
Read moreDragonlance: Shadows of the Dragon Queen Part 3: A Cunning Plan
This session was a shorter session than before – the big end-of-chapter series of battles is enough take a whole session, so this was handling the setup, with a little bit of combat.
Read moreDragonlance: Shadows of the Dragon Queen: Pt 2 – Summoned to Tourney
Session 2 of the game had the same player lineup as before – I am looking for some additional players, and I do want to keep some spots available for some of our usual group members once they are able to return.
Read moreVlog: A Rant About Hasbro’s CEO and AI
After some comments about Hasbro’s CEO about AI and D&D moved in my head and started living there rent-free, I needed to get those out in the form of a comedic rant. (With apologies to Lewis Black).
Dragonlance: Shadows of the Dragon Queen: Pt 1 – Funeral For A Friend
Here we have the beginning of my Actual Play for the D&D 5e campaign, Dragonlance: Shadow of the Dragon Queen, my first time running a game in several years, my first time running for people I wasn’t related to, and my first time running 5e. As I mentioned earlier, I’m running the game using Foundry VTT because my players are fairly geographically widespread.
Read moreI Am Running A Tabletop Game!
I will be running a Tabletop campaign! For Real Humans! Who I’m Not Related To!
Starting next month I will be running a D&D 5E campaign for some friends, playing through Dragonlance: Shadows of the Dragon Queen. I’m not livestreaming it, and I’m not going to be giving the players names, but I will be giving some after-action reports here, since I haven’t run a game in a while, especially not for people who aren’t in my family.
Vlog: The Golden Age of TRPGs Isn’t Over
I give my thoughts on an opinion piece by Ben Riggs (author of “Slaying the Dragon: A Secret History of Dungeons & Dragons”) about how the Golden Age of RPGs has ended by moving away from a D&D 5e focused monoculture – and argue that he’s not just a little wrong – he’s a lot wrong.
Supers RPG Experimentation: B-Ko.
Waaayyy back in August 0f 2023 I did a post experimenting on creating characters for Sentinels of the Multiverse and Marvel Multiverse RPG based on A-Ko from Project A-Ko. I intended to follow up not long later with a write-up of B-Ko, but I never got around to it. Well, it’s time to follow up. This time I’m just doing a write-up of B-Ko for Marvel Multiverse, because that was easier to work with than with Sentinels of the Multiverse, mechanically.
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