The Things Your Tabletop RPG Needs

Those who have been reading along with my Actual Play of Dragonlance: Shadows of the Dragon Queen, and who are familiar with the adventure itself, may have noticed that I’m past the halfway point of the adventure. Which means that I, as the GM, need to start thinking about what comes next. This has, in turn, had me looking over some of the game books that are in my collection and coming to some serious thoughts on what things a tabletop RPG needs to help with onboarding – based on what I think would help my players consider some of the more niche games in my collection.

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Podcast Review: When We Were Wizards

This week I get back to some Tabletop RPG history and take a look at an oral history/hagiography of Gary Gygax, billed as a history of D&D.

When We Were Wizards Podcast: https://open.spotify.com/show/7pcZ1tc0riPb1IarAXnIqS

‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au

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Campaign Diary: Dragonlance Shadow of the Dragon Queen – Part 1

I’ve been running Shadow of the Dragon Queen for my D&D Group – so I’m going to discuss the first part of the adventure, including how it went when I ran it.

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Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays

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Star Trek Adventures RPG Character Race: The Abh

Basically, since I watched Crest of the Stars & Banner of the Stars, I’d been thinking about how I’d incorporate the Abh into the various Star Trek RPGs. After a bunch of thought, I’ve figured out some of how to do it… and I commissioned some art to go with it from Kimberly Odessa! I’ll be focusing on the Modiphius Star Trek Adventures rules – for this post, and I’ll do write-ups for Decipher Trek and LUG Trek later, since I have the books for those as well.

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Book Review: Monsters, Aliens, and Holes in the Ground

If you know anything about me at all, I have a passion for the history of tabletop roleplaying. One of the books that helped stoke my interest was the book Heroic Worlds, which I read when I was in middle school. That book was a high level overview of the roleplaying game books that were on the market at the time – like the tabletop RPG equivalent of all those Leonard Maltin books giving an overview, one-to-two sentence of a film’s plot, and a one-to-two sentence review combined with a score. Monsters, Aliens, and Holes in the Ground provides a more close in view, covering a selection of RPG books from each decade of RPG history to date, with more involved looks at the various games.

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